fix: proper cleanup of Metal GPU resources in tests
Add test-preload.ts with global afterAll hook that ensures llama.cpp Metal resources are properly disposed before process exit, avoiding GGML_ASSERT failures. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@ -7,7 +7,7 @@
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"qmd": "./qmd"
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},
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"scripts": {
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"test": "bun test",
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"test": "bun test --preload ./src/test-preload.ts",
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"qmd": "bun src/qmd.ts",
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"index": "bun src/qmd.ts index",
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"vector": "bun src/qmd.ts vector",
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13
src/test-preload.ts
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13
src/test-preload.ts
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@ -0,0 +1,13 @@
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/**
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* Test preload file to ensure proper cleanup of native resources.
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*
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* Uses bun:test afterAll to properly dispose of llama.cpp Metal
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* resources before the process exits, avoiding GGML_ASSERT failures.
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*/
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import { afterAll } from "bun:test";
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import { disposeDefaultLlamaCpp } from "./llm";
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// Global afterAll runs after all test files complete
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afterAll(async () => {
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await disposeDefaultLlamaCpp();
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});
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