- Add CodexRuntime for process management and JSON-RPC communication - Add CodexConfigBridge for AI Gateway configuration - Add ModeSwitcher for OpenClaw Gateway mode switching (local/remote/offline) - Add AgentRegistry for agent registration and discovery - Add RuntimeCoordinator for unified coordination - Add Rust FFI bindings for native integration - Add comprehensive test coverage Phase 1-4 features: - Configuration bridging to AI Gateway - Mode switching between local/remote/offline - Agent registration protocol - Cloud memory sync capability - Offline fallback support CI/CD: - GitHub Actions workflow for Rust FFI build - Build scripts for macOS universal binary - Integration with Flutter build process Co-authored-by: Codex CLI Integration <codex@openai.com>
81 lines
2.4 KiB
Makefile
81 lines
2.4 KiB
Makefile
.DEFAULT_GOAL := help
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SHELL := /bin/bash
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FLUTTER ?= flutter
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PNPM ?= pnpm
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DART ?= dart
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DEVICE ?= macos
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.PHONY: help deps analyze test check format run build-macos build-ios-sim package-mac install-mac clean
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help: ## Show available targets
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@grep -E '^[a-zA-Z0-9_.-]+:.*?## ' Makefile | sort | awk 'BEGIN {FS = ":.*?## "}; {printf "%-18s %s\n", $$1, $$2}'
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deps: ## Install Flutter dependencies
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$(FLUTTER) pub get
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analyze: ## Run static analysis
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$(FLUTTER) analyze
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test: ## Run Flutter tests
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$(FLUTTER) test
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check: analyze test ## Run the standard validation suite
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format: ## Format Dart sources
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$(DART) format lib test
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run: ## Run the app on a device or desktop target (DEVICE=macos by default)
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$(FLUTTER) run -d $(DEVICE)
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build-macos: ## Build the macOS app in release mode
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$(FLUTTER) build macos --release
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build-ios-sim: ## Build the iOS app for the simulator
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$(FLUTTER) build ios --simulator
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package-mac: ## Create the macOS .app and DMG
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bash scripts/package-flutter-mac-app.sh
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install-mac: ## Package and install the macOS app into /Applications
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bash scripts/package-flutter-mac-app.sh
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bash scripts/install-flutter-mac-dmg.sh
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clean: ## Remove generated artifacts
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$(FLUTTER) clean
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rm -rf build dist
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# Rust FFI targets
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.PHONY: rust-build rust-build-release rust-build-debug rust-test ffi-copy ffi-generate
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rust-build: rust-build-release ## Build Rust FFI library (release mode)
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rust-build-release: ## Build Rust FFI library in release mode
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cd rust && cargo build --release --target aarch64-apple-darwin
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cd rust && cargo build --release --target x86_64-apple-darwin
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@echo "Creating universal binary..."
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mkdir -p rust/target/universal
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lipo -create \
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rust/target/aarch64-apple-darwin/release/libcodex_ffi.dylib \
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rust/target/x86_64-apple-darwin/release/libcodex_ffi.dylib \
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-output rust/target/universal/libcodex_ffi.dylib || true
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@echo "Universal binary created at rust/target/universal/"
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rust-build-debug: ## Build Rust FFI library in debug mode
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cd rust && cargo build --target aarch64-apple-darwin
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rust-test: ## Run Rust tests
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cd rust && cargo test
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ffi-copy: ## Copy FFI library to macOS Frameworks
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bash scripts/copy_ffi_framework.sh
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ffi-generate: ## Generate FFI bindings using flutter_rust_bridge
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bash scripts/generate_ffi_bindings.sh
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ffi-integrate: rust-build-release ffi-copy ## Build and copy FFI library (full integration)
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# Build with FFI integration
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build-macos-ffi: rust-build-release ffi-copy build-macos ## Build macOS app with FFI integration
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