The release preflight used to set should_build_platform=false whenever any
Apple signing secret was unset, which silently skipped the entire macos dmg
and ios ipa lanes (build + upload gated on that flag). Result: releases only
shipped linux, windows and android artifacts even when the iOS/macOS lanes
were otherwise healthy.
Make the preflight always release the lane, but emit a :⚠️: and
annotate the skip_reason when a secret is missing. The iOS branch in
build_matrix_artifacts.sh now picks the signed vs unsigned build path based
on actual secret availability instead of should_release alone, so it falls
back to flutter build ios --no-codesign + zip Runner.app whenever a secret
is absent. package-flutter-mac-app.sh already handled the no-secret case
locally (ad-hoc codesign --sign -) and needs no change.
Behavior matrix:
macos: secret present -> signed DMG; secret missing -> unsigned DMG
ios: secret present + release -> signed IPA
secret present + non-release -> unsigned zip
secret missing (any) -> unsigned zip
77 lines
2.1 KiB
Bash
Executable File
77 lines
2.1 KiB
Bash
Executable File
#!/usr/bin/env bash
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set -euo pipefail
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repo_root="$(cd "$(dirname "${BASH_SOURCE[0]}")/../.." && pwd)"
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cd "$repo_root"
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eval "$(python3 "$repo_root/scripts/ci/build_version.py" --format shell)"
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platform="${1:?platform is required}"
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arch="${2:?arch is required}"
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should_release="${3:-false}"
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flutter pub get
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case "$platform" in
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linux)
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bash ./scripts/package-linux.sh
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;;
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macos)
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bash ./scripts/package-flutter-mac-app.sh
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mkdir -p dist/macos
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find dist -maxdepth 1 -name '*.dmg' -exec mv {} dist/macos/ \;
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;;
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windows)
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flutter build windows --release \
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--build-name="$PLATFORM_RELEASE_VERSION" \
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--build-number="$BUILD_NUMBER"
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pwsh -File ./scripts/package-windows-msi.ps1 -Arch "$arch"
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;;
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ios)
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ios_signing_secrets=(
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APPLE_CERT_P12_BASE64
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APPLE_CERT_PASSWORD
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APPLE_PROVISION_PROFILE_BASE64
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APPLE_KEYCHAIN_PASSWORD
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)
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ios_missing=()
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for var_name in "${ios_signing_secrets[@]}"; do
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if [[ -z "${!var_name:-}" ]]; then
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ios_missing+=("$var_name")
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fi
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done
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if [[ "${#ios_missing[@]}" -gt 0 ]]; then
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echo "Apple signing secrets unavailable (missing: ${ios_missing[*]}); building unsigned iOS app bundle."
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build_unsigned_ios_bundle=1
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elif [[ "$should_release" == "true" ]]; then
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build_unsigned_ios_bundle=0
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else
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echo "Release not requested; building unsigned iOS app bundle."
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build_unsigned_ios_bundle=1
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fi
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if [[ "$build_unsigned_ios_bundle" -eq 1 ]]; then
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flutter build ios --release --no-codesign \
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--build-name="$PLATFORM_RELEASE_VERSION" \
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--build-number="$BUILD_NUMBER" \
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--dart-define="XWORKMATE_DISPLAY_VERSION=$DISPLAY_VERSION" \
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--dart-define="XWORKMATE_BUILD_NUMBER=$BUILD_NUMBER"
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mkdir -p dist/ios
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(
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cd build/ios/iphoneos
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rm -f XWorkmate.app.zip
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zip -qry XWorkmate.app.zip Runner.app
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mv XWorkmate.app.zip ../../../dist/ios/
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)
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else
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bash ./scripts/package-ios-ipa.sh
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fi
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;;
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android)
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bash ./scripts/package-android-apk.sh
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;;
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*)
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echo "Unsupported platform: $platform" >&2
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exit 1
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;;
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esac
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