Fix macOS package build state reset
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@ -11,6 +11,9 @@ APP_STORE_DEFINE="${APP_STORE_DEFINE:---dart-define=XWORKMATE_APP_STORE=${XWORKM
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PRODUCTS_DIR_NAME="$(tr '[:lower:]' '[:upper:]' <<< "${BUILD_MODE:0:1}")${BUILD_MODE:1}"
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BRIDGE_BINARY_NAME="${BRIDGE_BINARY_NAME:-xworkmate-go-core}"
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BRIDGE_BUILD_PATH="${ROOT_DIR}/build/bin/${BRIDGE_BINARY_NAME}"
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FLUTTER_BUILD_STATE_DIR="${ROOT_DIR}/.dart_tool/flutter_build"
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MACOS_BUILD_DIR="${ROOT_DIR}/build/macos"
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NATIVE_ASSETS_DIR="${ROOT_DIR}/build/native_assets"
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if [[ ! -f "$PUBSPEC_PATH" ]]; then
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echo "Missing pubspec: $PUBSPEC_PATH" >&2
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@ -41,6 +44,11 @@ echo "Building bundled Go core..."
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bash "$ROOT_DIR/scripts/build-go-core.sh"
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echo "Building $APP_NAME $APP_VERSION ($APP_BUILD) for macOS..."
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# Flutter caches native-asset installation state under .dart_tool/flutter_build,
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# but Xcode consumes the copied frameworks from build/native_assets/macos.
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# Reset both locations so packaging cannot reuse a stale stamp or stale layout.
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rm -rf "$FLUTTER_BUILD_STATE_DIR" "$MACOS_BUILD_DIR" "$NATIVE_ASSETS_DIR"
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BUILD_ARGS=(
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flutter build macos
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"--$BUILD_MODE"
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@ -51,10 +59,6 @@ BUILD_ARGS=(
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"$APP_STORE_DEFINE"
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)
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if [[ -f "$APP_DIR/.dart_tool/package_config.json" ]]; then
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BUILD_ARGS+=(--no-pub)
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fi
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(
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cd "$APP_DIR"
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"${BUILD_ARGS[@]}"
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